The video also discusses player interactions with NPCs. The amount of dialogue contained in the game adds more depth to the interaction between the player and NPCs. He also shares that Starfield has more dialogue than games like Skyrim and Fallout 4. Howard also discussed the dialogue interaction in Starfield describing it as a "classic Bethesda-style dialogue system." The system is immersive as the player faces the NPC and sees their expressions during interactions. Each trait has positive and negative aspects for players to change by doing certain quests. Starfield has an extensive list of traits that players can choose. The video also discusses the character traits of the player’s avatar. They changed the mechanics so that the distance a spaceship can travel is limited and players can't run out of fuel. Howard explains that something was amiss in their gravity drive mechanic causing spaceships to run out of fuel and getting players stuck. Howard discussed the gravity drive propulsion system for the game. Howard mentions studying several quantum physics papers to apply its principles to the game. He goes on to share his fascination for the gravity drive propulsion system used in the ships in Starfield. Howard also shares that the studio thinks Starfield is a hard science fiction video game. Traveller, a tabletop RPG, came out in 1977 while Sundog was a space trading and combat simulator for Apple II. He claims that the game was inspired by classic RPGs like Traveller and Sundog. The Q&A video started by asking Howard what inspired the creation of Starfield.
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January 2023
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